Jump to content

Spot in WYSIWYG Shaded View


vinntec

Recommended Posts

I am moving my WYSIWYG R25 to a new computer running 64 bit version of Windows 7 (as the old 32 bit Vista one is dying). Everything works fine - until I click on a lantern and display the effect in shaded view (Shaded or Quad) which renders fine, showing the beam with or without smoke, until it hits a surface when it is rendered as a white very low resolution splodge. It is literally just this bit which is coming out wrong, everything else - beam colour smoke etc - all come out perfectly. If I use render wizard then does show what I would expect to see, but obviously much more slowly. Just wondering if anyone had any ideas what to do next? I have checked OpenGL 2 is working using a conformance tester, which is suggested anyway by the beams showing up correctly.

Thanks in advance - Peter Vincent

Link to comment
Share on other sites

I am moving my WYSIWYG R25 to a new computer running 64 bit version of Windows 7 (as the old 32 bit Vista one is dying). Everything works fine - until I click on a lantern and display the effect in shaded view (Shaded or Quad) which renders fine, showing the beam with or without smoke, until it hits a surface when it is rendered as a white very low resolution splodge. It is literally just this bit which is coming out wrong, everything else - beam colour smoke etc - all come out perfectly. If I use render wizard then does show what I would expect to see, but obviously much more slowly. Just wondering if anyone had any ideas what to do next? I have checked OpenGL 2 is working using a conformance tester, which is suggested anyway by the beams showing up correctly.

Thanks in advance - Peter Vincent

 

 

Send me a screen shot, andy.mahaffey@ac-et.com so I can see what you are seeing.

 

Regards

Andy.

Link to comment
Share on other sites

Send me a screen shot, andy.mahaffey@ac-et.com so I can see what you are seeing.

 

Regards

Andy.

 

On its way - Peter

The kid was interested in seeing a screenshot of the problem. I am running WYSIWYG R25 on Windows 7 64-bit using Intel® HD Graphics (Core i5) integrated graphics with absolutely latest driver installed. Splodge Screenshot . Not totally clear is that 3-D of set, light beams with or without smoke (including animated smoke) all work fine - but at the end of the beam I always get this "splodge" of white.

PV

Link to comment
Share on other sites

Off topic, but did you make the model of the set yourself, or did you get a CAD drawing sent to you when you hired the set? I crewed Beauty and the Beast a couple of weeks ago and that is an an identically copy! I'm just curious as to whether the 3D models of the set are available, or if you had to make it yourself. Eithe rway I must say that's a great reproduction, who ever did it!
Link to comment
Share on other sites

Off topic, but did you make the model of the set yourself, or did you get a CAD drawing sent to you when you hired the set? I crewed Beauty and the Beast a couple of weeks ago and that is an an identically copy! I'm just curious as to whether the 3D models of the set are available, or if you had to make it yourself. Eithe rway I must say that's a great reproduction, who ever did it!

Hallam - I have to modestly say :P I did it myself. Originally I though it would help at a production meeting (with ambient light turned up) as most were unfamiliar with the set and its complications and I tried to reproduce each scene, including views through the gauze, as simply as I could - although I did spend quite a lot of time trying to get the main rostra shape right. Obvious short-cuts are things like the bannister in the background is not smooth but ragged and the same brick image is reproduced a lot but it did its job. When making the LX design (see BATB for small selection of photos if you are interested) it was absolutely essential trying to work out where all the drapes and cloths were in relation to where I could put LX. The main set fitted with literally a few centimetres to spare based on my model which I was pleased about - bearing in mind there are no proper scale drawings of this theatre and lots of missing and "reserved" bars to content with...

Peter Vincent

 

A concurrent post has been automatically merged from this point on.

 

That is kinda what I get but it is more ... of a pixely base. Weirdly with a 1kpro v' a 1k par the par has the best beam EVER and the pro you just cannot see.

http://www.blue-room.org.uk/brwiki/images/5/5f/Splodge2.jpg

Thomas - the "splodge" is very variable but is basically just a white blob of very low resolution graphics while everything else appears to be normal - here is a more extreme example of what should be a circular spot falling on a flat vertical surface.

Link to comment
Share on other sites

what graphics card is in your new machine?

I have always had similar issues when using any ATI based cards (admittedly I haven't tried any of the recent models), where I have not had any problems with numerous NVIDIA cards. my current setup with 2x gtx285 running in sli (not that much faster than a single card at the moment due to wyg not truely running fullscreen, needed for sli to work properly)

and the results are lovely. much better than the NVIDIA quadro fx5600 I had before (though the quadro was much faster when working in cad view)

out of interest, does the pixelation occur when the beam lands on a basic surface, like an untextured floor?

 

A concurrent post has been automatically merged from this point on.

 

I just re-read the earlier posts and see you have Intel graphics, I have tried a laptop which had intel graphics and t was awful, just wouldn't render wyg shaded view well at all.

if possible I would highly recomend switching to an NVIDIA graphics, it makes sense as cast use NVIDIA cards in there machines.

Link to comment
Share on other sites

what graphics card is in your new machine?

I have always had similar issues when using any ATI based cards (admittedly I haven't tried any of the recent models), where I have not had any problems with numerous NVIDIA cards. my current setup with 2x gtx285 running in sli (not that much faster than a single card at the moment due to wyg not truely running fullscreen, needed for sli to work properly)

and the results are lovely. much better than the NVIDIA quadro fx5600 I had before (though the quadro was much faster when working in cad view)

out of interest, does the pixelation occur when the beam lands on a basic surface, like an untextured floor?

Hi Richard - how's your desk build going? I am moving WYSIWYG to my under-used but very powerful new laptop which has integrated Intel® HD Graphics (Core i5) built in with 1.68GB graphics memory (4GB RAM) running under 64-bit Windows 7. I have put the latest Dell driver on and the very latest from Intel and it makes no difference. I get this effect at the end of the beam, wherever it lands (last picture has a plain black stage floor and a textured "cloth"). Most likely Intel haven't got all the bugs out of the driver yet, but this is a topic way outside my area of expertise as I have no way of describing my problem in a way the people at Intel would understand (or if I even have a problem)! If there are any geeks out there, is there a recommended (free) program for thrashing the graphics card independently to verify its performance?

PV

 

A concurrent post has been automatically merged from this point on.

 

I just re-read the earlier posts and see you have Intel graphics, I have tried a laptop which had intel graphics and t was awful, just wouldn't render wyg shaded view well at all.

if possible I would highly recomend switching to an NVIDIA graphics, it makes sense as cast use NVIDIA cards in there machines.

 

Richard - unless I trash my laptop this is not an option (although the dying desktop has NVIDIA and has worked fine with WYSIWYG!). I would understand graphics not working well, although my laptop is far from a run of the mill one, but as animated smoke works but a simple spot doesn't makes me suspicious that it might not be my graphics at fault. Hence earlier poll for a geek that knows how to verify the graphics engine properly. PV

Link to comment
Share on other sites

Unfortunately in my experience the different ways that the various brand of graphics cards tackle generating the shaded views just seems to produce varyingly weird results. Intel use a very different process compared to ati and nvidia so it's not surprising that your having some strange results.

 

Hopefully someone out there has had some success in tweaking the intel drivers to get better results, your best bet is probably to speak to cast technical directly and see if they can offer any advice (an extremely helpful bunch, so long as your membership is roughly current)

 

I share your pain on buying laptops only to find it wasn't the best choice, the original wyg lappy I chose had an ati workstation card as I assumed wyg would like pro cad based graphics, as it turns out wyg runs much better on gaming style cards and nvidia in particular. It was good on that machine upto r22 but it just does too many strange things (similar to your issue) on the later revisions.

Link to comment
Share on other sites

Archived

This topic is now archived and is closed to further replies.

×
×
  • Create New...

Important Information

We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue.