AndyJones Posted February 26, 2010 Share Posted February 26, 2010 I have to make an Avo fixture file for two cheap LED lights, 1) LEDJ Colour 24 in 6 channel mode2) LEDJ Slimline 229 If any one has already made the files for any of these lights could they send them over to me? OR would some one experienced with making these files have a glance over and check the ones that I have doctored, I am mainly concerned about whether I have done the fader banks and the upper or lower bank fader correctly? E2A: This is for a Pearl Tiger, So I will need to save the files as an .R20?LED Colour 24:; 'LEDJ Colour 24 8', 6 DMX Channels, filename: LJBB8M5.R20 ; ; Date By Description ; 09-11-07 Pers Creator Created - Exported from Diamond 4 file. ; 09-11-07 Ion Balan Checked ; 15-10-08 Jonathan Moreton Corrected Manufacturer Name ; 26-02-10 Modified to be a different fixture by Andy Jones AJLX Lighting ;---------------------------------------------------------------------------- ; The device name, upto 11 characters, no spaces are allowed DEVICE Colour24 mode=6 DMX, 8bit 6 DMX Channels NAME "LEDJ" "LED J Colour 24" ; ;---------------------------------------------------------------------------- ; The Type of instrument, 1 & M must required for backward compatibility ; The middle number denotes the number of DMX channels used TYPE 1 6 M ; ;---------------------------------------------------------------------------- ; Mirror/Head resolution MIRROR 0 0 0 ; | | | ; | | |_______ maximum tilt movement (in degrees) ; | |____________ maximum pan movement (in degrees) ; |_________________ 1 means moving mirror, 2 means moving head ; ;---------------------------------------------------------------------------- ; Patching Information. (Upto 10 lines allowed) ; Upto 10 lines of 159 chars are allowed including formulae ; Variables used d=DMX number(1..512), h=handle(1..60), n=devicename (11-char) ; Allowed modifiers ; +,-,*,/,(,) basic arithmatic ; % means remainder after divide ; & means logical AND ; | means logical OR ; R means reverse the bits of the current result (operates on a byte) ; ^ means logical Exclusive OR (operates on a byte) ; > means shift to the right ; < shift to the left ; r followed by number means get the value of that parameter ; d DMX address ; n Fixture name, a 0 terminated character string ; h The handle number DEVICEADDRESS "Handle %2d"h "Fixture %11s"n "DMX %03d"d "" "" "Set to 6 DMX, 8bit" "" "" DAEND ; ;---------------------------------------------------------------------------- ; Specify DMX limits ; ; minimum allowed DMX number MINDMX=1 ; ; maximum allowed DMX number MAXDMX=506 ; ; DMX number must be divisible by this DIVBY=1 ; ;---------------------------------------------------------------------------- ; DMX channel description ; ; Column by column description of each DMX channel ; 1. The channels bank number (1..12) ; 2. The upper faders in the bank (1) or the lower faders in the bank (61) ; 3. Channel type (L=LTP, H=HTP, I=Instant LTP, S=16-bit instant LTP, ; s=16-bit Fadeable LTP ; 4. DMX offset (1..number of DMX channels) ; 5. The output level is proportionally recdced by this level (0..100%) ; 6. The curve number (applicable only to HTP channels), usually set to 1 ; 7. Inverted (I) or Normal (N) ; 8. Attribute type (A=Color Wheel1, B=Cyan, C=Magenta, D=Yellow, ; E=Pan, F=Tilt, G=Iris, H=Dimmer, I=Gobo1, J=Gobo2, K=Gobo1_Rotate, ; L=Focus, M=Gobo2_Rotate, N=Color Wheel2, O=Shutter, P=Prism, Q=Zoom, ; R=Effect_Rotate, S=Frost, T=Red, U=Green, V=Blue, 0=uncategorised) ; 9. Checksum channel (Always 1) ;10. Attribute name, must be enclosed in quotes and upto 12 characters allowed ;11. The ON value of this channel (0..255) ;12. The Highlight level of this channel ;13. The Lowlight level of this channel ; DMX 1 1 I 1 100 1N A 1 "Effect" 250 0 0 2 61 H 2 100 1N H 1 "Dimmer" 0 0 0 3 1 L 3 100 1N O 1 "Strobe" 0 0 0 4 61 L 4 100 1N T 1 "Red" 0 0 0 5 61 L 5 100 1N U 1 "Green" 0 0 0 6 61 L 5 100 1N V 1 "Blue" 0 0 0 END ; ;---------------------------------------------------------------------------- TEXT LEDJ Colour 24 6 DMX, 8bit INPUT fixture DMX No. Press a Fixture Select or Swop button to make the patch. END ATTR Function Obsolete END ;---------------------------------------------------------------------------- ; Preset Palette Tables ;---------------------------------------------------------------------------- ; Macros ;---------------------------------------------------------------------------- ; Range Tables ; Column by column description... ; 1. Low DMX value (inclusive) ; 2. High DMX value (inclusive) ; 3. Displayed text (max 11 chars) ; Variables used a=low val, b=high val, c=DMX val RANGE 1;Colour 1 0 10 "Closed" 11 21 "Red" 22 32 "Yellow" 33 43 "Green" 44 54 "Cyan" 55 65 "Blue" 66 76 "Purple" 77 87 "Open" 88 98 "Slow Dream" 99 109 "Fast Dream" 110 120 "Col Fade" 121 131 "Col Chan" 132 142 "Flow1" 143 153 "Flow2" 154 164 "Flow3" 165 175 "Flow4" 176 186 "2Flow1" 187 197 "2Flow2" 198 208 "Mul Col" 209 219 "2ColFlw1" 220 230 "2ColFlw1" 231 255 "Snd Act" REND RANGE 2;Dimmer 0 250 "%3d%%"0+(((c-a)*100)/(b-a)) 251 255 "Control" REND Range 3;Strobe 0 250 "%3d%%"0+(((c-a)*100)/(b-a)) 251 255 "Control" REND LEDJ Slimline 229: ; 'LEDJ Colour 24 8', 7 DMX Channels, filename: LJBB8M5.R20 ; ; Date By Description ; 09-11-07 Pers Creator Created - Exported from Diamond 4 file. ; 09-11-07 Ion Balan Checked ; 15-10-08 Jonathan Moreton Corrected Manufacturer Name ; 26-02-10 Modified to be a different fixture by Andy Jones AJLX Lighting ;---------------------------------------------------------------------------- ; The device name, upto 11 characters, no spaces are allowed DEVICE Colour24 mode=6 DMX, 8bit 6 DMX Channels NAME "LEDJ" "LED J slimline" ; ;---------------------------------------------------------------------------- ; The Type of instrument, 1 & M must required for backward compatibility ; The middle number denotes the number of DMX channels used TYPE 1 7 M ; ;---------------------------------------------------------------------------- ; Mirror/Head resolution MIRROR 0 0 0 ; | | | ; | | |_______ maximum tilt movement (in degrees) ; | |____________ maximum pan movement (in degrees) ; |_________________ 1 means moving mirror, 2 means moving head ; ;---------------------------------------------------------------------------- ; Patching Information. (Upto 10 lines allowed) ; Upto 10 lines of 159 chars are allowed including formulae ; Variables used d=DMX number(1..512), h=handle(1..60), n=devicename (11-char) ; Allowed modifiers ; +,-,*,/,(,) basic arithmatic ; % means remainder after divide ; & means logical AND ; | means logical OR ; R means reverse the bits of the current result (operates on a byte) ; ^ means logical Exclusive OR (operates on a byte) ; > means shift to the right ; < shift to the left ; r followed by number means get the value of that parameter ; d DMX address ; n Fixture name, a 0 terminated character string ; h The handle number DEVICEADDRESS "Handle %2d"h "Fixture %11s"n "DMX %03d"d "" "" "Set to 7 DMX, 8bit" "" "" DAEND ; ;---------------------------------------------------------------------------- ; Specify DMX limits ; ; minimum allowed DMX number MINDMX=1 ; ; maximum allowed DMX number MAXDMX=505 ; ; DMX number must be divisible by this DIVBY=1 ; ;---------------------------------------------------------------------------- ; DMX channel description ; ; Column by column description of each DMX channel ; 1. The channels bank number (1..12) ; 2. The upper faders in the bank (1) or the lower faders in the bank (61) ; 3. Channel type (L=LTP, H=HTP, I=Instant LTP, S=16-bit instant LTP, ; s=16-bit Fadeable LTP ; 4. DMX offset (1..number of DMX channels) ; 5. The output level is proportionally recdced by this level (0..100%) ; 6. The curve number (applicable only to HTP channels), usually set to 1 ; 7. Inverted (I) or Normal (N) ; 8. Attribute type (A=Color Wheel1, B=Cyan, C=Magenta, D=Yellow, ; E=Pan, F=Tilt, G=Iris, H=Dimmer, I=Gobo1, J=Gobo2, K=Gobo1_Rotate, ; L=Focus, M=Gobo2_Rotate, N=Color Wheel2, O=Shutter, P=Prism, Q=Zoom, ; R=Effect_Rotate, S=Frost, T=Red, U=Green, V=Blue, 0=uncategorised) ; 9. Checksum channel (Always 1) ;10. Attribute name, must be enclosed in quotes and upto 12 characters allowed ;11. The ON value of this channel (0..255) ;12. The Highlight level of this channel ;13. The Lowlight level of this channel ; DMX 1 1 H 2 100 1N H 1 "Dimmer" 0 0 0 2 1 L 3 100 1N O 1 "Strobe" 0 0 0 3 1 L 4 100 1N T 1 "Red" 0 0 0 4 1 L 5 100 1N U 1 "Green" 0 0 0 5 1 L 5 100 1N V 1 "Blue" 0 0 0 6 1 I 1 100 1N S 1 "Amber" 250 0 0 7 1 I 1 100 1N A 1 "Effect" 250 0 0 END ; ;---------------------------------------------------------------------------- TEXT LEDJ Slimline 7 DMX, 8bit INPUT fixture DMX No. Press a Fixture Select or Swop button to make the patch. END ATTR Function Obsolete END ;---------------------------------------------------------------------------- ; Preset Palette Tables ;---------------------------------------------------------------------------- ; Macros ;---------------------------------------------------------------------------- ; Range Tables ; Column by column description... ; 1. Low DMX value (inclusive) ; 2. High DMX value (inclusive) ; 3. Displayed text (max 11 chars) ; Variables used a=low val, b=high val, c=DMX val RANGE 1;Colour 1 0 10 "Closed" 11 21 "Red" 22 32 "Yellow" 33 43 "Green" 44 54 "Cyan" 55 65 "Blue" 66 76 "Purple" 77 87 "Open" 88 98 "Slow Dream" 99 109 "Fast Dream" 110 120 "Col Fade" 121 131 "Col Chan" 132 142 "Flow1" 143 153 "Flow2" 154 164 "Flow3" 165 175 "Flow4" 176 186 "2Flow1" 187 197 "2Flow2" 198 208 "Mul Col" 209 219 "2ColFlw1" 220 230 "2ColFlw1" 231 255 "Snd Act" REND RANGE 2;Dimmer 0 250 "%3d%%"0+(((c-a)*100)/(b-a)) 251 255 "Control" REND Range 3;Strobe 0 250 "%3d%%"0+(((c-a)*100)/(b-a)) 251 255 "Control" REND Many thanks, Andy Jones Link to comment Share on other sites More sharing options...
niclights Posted February 26, 2010 Share Posted February 26, 2010 Looked wrong to me. I would do: Colour 24:2 61 L 3 100 1N O 1 "Shutter" 0 0 0 1 1 H 2 100 1N H 1 "Dimmer" 255 0 0 10 1 L 4 100 1N T 1 "Red" 255 255 0 10 61 L 5 100 1N U 1 "Green" 255 255 0 9 61 L 6 100 1N V 1 "Blue" 255 0 230 8 1 I 1 100 1N 0 1 "Effect" 0 0 0 Slimline:2 61 L 3 100 1N O 1 "Shutter" 0 0 0 1 1 H 2 100 1N H 1 "Dimmer" 255 0 0 10 1 L 4 100 1N T 1 "Red" 255 255 0 10 61 L 5 100 1N U 1 "Green" 255 255 0 9 61 L 6 100 1N V 1 "Blue" 255 0 230 9 1 L 7 100 1N 0 1 "Amber" 255 0 0 8 1 I 1 100 1N 0 1 "Effect" 0 0 0 These assume that blue and amber were on channels 6/7 respectively since you had them overlapping other attributes in your example. I have not looked at anything other than the channel mappings. Link to comment Share on other sites More sharing options...
AndyJones Posted February 26, 2010 Author Share Posted February 26, 2010 Hello Nic, The channels were listed in channel order, So for the colour 24 channel ATT1 Effect2 Dimmer3 Shutter4 R5 G6 B Does your channel layout reflect this? I have been looking through the Pearl manual and can not get my head around it. I have also searched the BR and linked through to a bit of software, But unfortunately I only have access to a Windows machine. Also would you mind explaining to me what the first two columns mean on the channel allocations? Regards, Andy Jones Moderation: Edited to remove duplicate post! Link to comment Share on other sites More sharing options...
niclights Posted February 26, 2010 Share Posted February 26, 2010 Those channels are as per my code. Column 1 is attribute bank. Fairly self-explanatory I think? Column 2 defines which wheel on the associated bank. 1 = left, 2 = right. Link to comment Share on other sites More sharing options...
AndyJones Posted February 26, 2010 Author Share Posted February 26, 2010 Nic, You are an absolute legend! If we ever meet I will be sure to buy you a pint! Many thanks for your response, I shall let you know how it went, I will find out at midnight! Regards, Andy Jones Link to comment Share on other sites More sharing options...
niclights Posted February 26, 2010 Share Posted February 26, 2010 Happy to help. To correct my post above, column 2 should have read 1= left, 61= right. Link to comment Share on other sites More sharing options...
Recommended Posts
Archived
This topic is now archived and is closed to further replies.