Jump to content

Fat Frog


Guest junior_techie

Recommended Posts

Guest junior_techie
Posted

Hey.

 

could anyone tell me the differences in full and partial edditing modes on the Fat Frog?

 

cheers :)

 

Junior

Guest junior_techie
Posted

Yes, I have.many of times..

But, it only mentions about the attributes being set manualy or automaticaly

 

My mistake, I have just spotted it.

Sorry

Posted

To clarify...

 

In FULL mode, everything which is being output by the desk will be stored when you press PROGRAM. This includes all dimmer channels and all moving light attributes. This means that quite literally what you see when you press PROGRAM is what you get when you replay the submaster / memory / SX.

 

In PARTIAL mode, you can select which of the LTP parameters are stored. In version 10.4, this can be done down to a single channel of a moving light. The tagging is carried out automatically but you can manually untag parameters by holding down WHEEL GROUP and moving the wheel in question.

 

If you'd like any more information, please ask. That's what we're here for :)

Guest junior_techie
Posted

Thank you,

So, for a school running 36 dimmer channels, 2 moving heads and 12 scrollers what would you recommend? Or does it depend on what we are/want to program?

Posted

The primary use for Partial mode is the capability of using multiple submasters at once... consider this situation:

 

Submaster one contains your parcans in blue, with your moving lights downstage with a star gobo in.

Submaster two contains your parcans in red...

 

In full mode, Submaster two would also contain all the information about the moving lights at the time you programmed them - imagine this was pointing upstage left with a rotating firework gobo.

 

If you wanted the red parcans with the downstage star gobo, this would be impossible... as soon as you activated the red parcans submaster, the moving lights would move to upstage left with the rotating firework gobo. Not what you'd want.

 

So, in partial mode, you could record Submaster two as being *just* the red parcans, and Submaster three as containing the rotating firework gobo. You could even split submaster one into two (or more) submasters... allowing you to mix and match all the possibilities as required.

 

Partial mode also helps when using palettes...

 

In full mode, a "Beamshape" palette contains Gobo, Shutter, Rotation, Iris, Focus, Prism, etc etc. This means that youi'll need a palette for each gobo (perhaps 1-8), each gobo rotating slowly (another 8), each gobo rotating fast (another 8), each gobo with a prism (another 8), and that's before you start to play with focus'.

 

In partial mode, you can seperate out your palettes - Gobos 1 to 8 on Palettes 1 to 8, then two palettes for fast rotation and slow rotation, and one for prism in. Instead of 32 palettes, you've just created 11... especially useful as you can only create 24 palettes on a Fat/Leap Frog.

Posted

It depends on your opp'ing style I guess. For threate (using the threate stack) full mode almost certianly makes for anything opped live I'd go for partail mode every time, thus you can put colours some subs, movements on some others, intensity on one other, shutter chases that kind of thing.

 

edit: like he says above as well.

Guest junior_techie
Posted

Thank you for you help, it was really useful.I think I shall stick to partial mode.

Now, something completely different.. :) . We have two moving heads (high-end studio spot 250) and I would like to program them as a follow spot, I can only think of using a chase.Is there any other way?

Posted
I would like to program them as a follow spot, I can only think of using a chase.Is there any other way?

Surely you could just select one and use the pan/tilt wheels in program mode to move it where you want? I'm not sure about moving both fixtures at the same time tho.

 

M

Guest junior_techie
Posted

well when we try that the wheels get really sensative and go all over the place.

I just think that programming it in would be a more smooth and reliable way to do it.

But not to worrie

Posted
well when we try that the wheels get really sensative and go all over the place.

I just think that programming it in would be a more smooth and reliable way to do it.

But not to worrie

I believe the use of moving heads as follow spots has been discussed at some length elsewhere in the forum, but from experience plotting a large musical in a rep house, where it was decided that followspots were a no - no, I can quite honestly say that it is a truly hellish experience. The sheer number of cues required becomes absolutely enormous to create smooth tracking of turns. This is also on top of the ridiculous amount of time you need the turns during lighting sessions to "mark" in the movement., and worst of all it relies heavily on the meat props to actually hit the same place on stage repeatedly. For my mind it just creates far too many variables.

 

I'm not sure on the length of your run, but I know that after nearly every show we did we were correcting moving head positions, only for the turns to move back to where they originally were/slightly o/p or slightly u/s etc etc.

 

Not a fun experience at all.

 

HTH

Guest junior_techie
Posted

Okai, thank you for that.

Just out of interest, Is it possible to do it as a macro?

Posted

Do what as a macro? Employ a board op. board, the turns for a massive amount of time and get them to run the show and "mark" all points you'd need?

 

Any desk that has that macro function would be worth millions!

Archived

This topic is now archived and is closed to further replies.

×
×
  • Create New...

Important Information

We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue.