HOYS Posted April 23, 2006 Share Posted April 23, 2006 I know the keystrokes for "renumbering ques' but what does it exactly do? Does it take every que and make it a whole number or somthing? (The keystrokes are from the que/preview menu you press the renum softkey 2 times) Link to comment Share on other sites More sharing options...
ampcats Posted April 23, 2006 Share Posted April 23, 2006 yup, it renumbers starting at 1 - on the GSX and LBX I recall a few issues regarding cue timings when you had cue numbers of 0.x , But have not heard or come across them on the 3x0, 5x0 or the xxxi series. Link to comment Share on other sites More sharing options...
Chris Davies Posted April 23, 2006 Share Posted April 23, 2006 Hi, Yes you are correct what the {RENUM} function will do is make all your Cue numbers whole numbers. Therefore rather than having: 1, 1.5, 1.7 etc You will have: 1, 2, 3. There is info in the manual on doing this, see the link below: Here Page 134 of the PDF document. Hope this helps CHRIS Link to comment Share on other sites More sharing options...
HOYS Posted April 23, 2006 Author Share Posted April 23, 2006 Ah! Thanks alot. This really helps with being able to insert FX on ques! Link to comment Share on other sites More sharing options...
gareth Posted April 23, 2006 Share Posted April 23, 2006 Ah! Thanks alot. This really helps with being able to insert FX on ques!Errrr .... how? Link to comment Share on other sites More sharing options...
HOYS Posted April 24, 2006 Author Share Posted April 24, 2006 Well, I started out making ques with whole numbers. I had to go back and fine tune them for the scenes with better changes on levels. This will give me more ques to work with to make Go FX ques and Stop FX ques./ Link to comment Share on other sites More sharing options...
Chris Davies Posted April 24, 2006 Share Posted April 24, 2006 If I have understood you correctly why don't you record your cues in several parts and use the delay time funtion? That way you do not need seperate cues to start and stop FX. For example: Q1 P1: Lights up over 3 secondsQ1 P2: Starts FX with a delay of 4 seconds and vice versa for stopping the FX. The only reason for the 4 second delay time means that the Cue (Fade up) itself will complete then the FX will start. Hope this helps CHRIS Link to comment Share on other sites More sharing options...
HOYS Posted April 26, 2006 Author Share Posted April 26, 2006 The crew chief did a rough-in of the ques without really leaving any space. (The show is Joseph) So with all the FX the show requires, you really need alot of que space. Even more so in my case since I was told to basicly go in and do the show since the crew chief couldnt make it. On a side note, can I make more then one FX start on a single cue? When you have say 3 FX to start and you make the 3 ques like so: Q1: FXGO FX1 WAIT 0Q2: FXGO FX1 WAIT 0Q3: FXGO FX1 It makes every FX off by a milisecond. The audience and the tech director and other crew members dont notice it but the FX are all stepping kinda off. They are all set to 0.42 step time (Its for the Song of the Pharo (Seven Fat Cows) with the bass line accentuated by lights) It just looks wonky. Yes. Wonky. Janky if you wish. Link to comment Share on other sites More sharing options...
Tommo Posted April 26, 2006 Share Posted April 26, 2006 Perhaps triggering FX via a macro? eg: Macro 1 = FX1, FX go, FX2, FX go..... and then use the Q to run the macro.......... I think that should start them all at the same time (?) Tommo Link to comment Share on other sites More sharing options...
paulears Posted April 26, 2006 Share Posted April 26, 2006 HOYS - a milisecond? pre programmed chases rarely work like you want them to. The snag is people - unles the band are playing to click, they don't play at the right tempo anyway - they rarely start exactly when you want - so pressing a button at the right time is almost impossible. Add to this the fact that lights take a fair time to get to full brightness means you have to anticipate the first cue (PLEASE - cue, not Que I will change the topic title when I get a minute to sort this out). some desks, have the facility to change the tempo of the running chase while it is going - some even tell you the bpm) but as long as you are musical - far simpler to program a few subs to the steps of the chase and run it manually on the bump buttons - in my view, it always looks better as you sort of become a lighting musician - tempo no longer is a problem, and you can add a bit of feel as the music progresses. This is the time to do it yourself, not look for technical ways to automate it - a rather pointless quest. Link to comment Share on other sites More sharing options...
gareth Posted April 26, 2006 Share Posted April 26, 2006 Sounds very odd - the initial programming was so slap-dash and badly-planned as to not leave any space for the necessary effects triggers to be inserted, and yet you're now concerned that simultaneous effects are out of sync by "a millisecond"?! Anyway, as has already been said, there are ways to get a single cue to fire several effects ... use part cues (each cue can have up to 8 parts) ... or use a cue to fire a macro which in turn fires off the necessary effects. Or if you really need to squeeze more than nine effects macros in between two adjacent whole-numbered cues, and renumbering the whole cue stack would affect the way the show is called or something like that, then you could just create a new block of cues in, say, the 900 numbers which carries out all the necessary trigger commands and put in a couple of links to get you there and back from the main sequence. Oh, and if you're so concerned about effects running exactly in sync with the music, you ought to think about either putting an audio input into the desk and triggering from that, or using the "FX STEP" key to run them manually. Link to comment Share on other sites More sharing options...
LeeStoddart Posted April 26, 2006 Share Posted April 26, 2006 To trigger multiple FX on a single cue use multi-part cues - see post here This was a different topic on FX step times but did cover how to handle more than one FX at a time. Link to comment Share on other sites More sharing options...
HOYS Posted April 27, 2006 Author Share Posted April 27, 2006 It isnt that the FX steps are out of sync with the music, they are more out of sync with eachother. I watch the FX running and you see the step parts running. (If I could get my OLE to load from the floppy I'de show a screenshot !here!) Like I said, its only noticeable to me. We had our parent/press run tonight. Everybody thought the lights were awsome. Link to comment Share on other sites More sharing options...
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