krisn Posted March 11, 2006 Share Posted March 11, 2006 Seeing the topic on Dimmer flicker, made me remember a question I often have... That of a random timed fx on a Strand 300/500 type desk. This is most commonly needed for a fire/lightning type effect where I just need some random flicker/flashes. I can't see an easy way to give a random step time in the fx (setting a random level is easy). Normally I just end up programming 20 steps or so and giving each a different short step time. Am I missing something obvious? What method would you use for doing this? Thanks Kris Link to comment Share on other sites More sharing options...
richard Posted March 11, 2006 Share Posted March 11, 2006 For this kind of effect I tend to, as you say, create around 20 steps, however I tend to leave them all with the same step time, but have many of them with the channels at the same level (ie 3 steps with the channel @20%, 3@50%, 3@100@, 3@0%) I then set the direction to random so you get the light doing quite a random look. If you have more than one channel to chase it is often good to put each channel in a seperate chase, and start them 0.1sec out from each other. If both are running in a random order then you can get a pretty good approximation of a fire or whatever. Richard Link to comment Share on other sites More sharing options...
gareth Posted March 11, 2006 Share Posted March 11, 2006 There is no facility to 'randomise' step times in GeniusPro. Richard's solution is a good one, and one which I often use too. Another way to do it is to create two random effects, both with a handful of steps with the channel concerned at various levels, but with slightly different step times (one runs faster than the other). Then run both at the same time. Link to comment Share on other sites More sharing options...
propmonkey Posted March 11, 2006 Share Posted March 11, 2006 Seeing the topic on Dimmer flicker, made me remember a question I often have... That of a random timed fx on a Strand 300/500 type desk. This is most commonly needed for a fire/lightning type effect where I just need some random flicker/flashes. I can't see an easy way to give a random step time in the fx (setting a random level is easy). Normally I just end up programming 20 steps or so and giving each a different short step time. Am I missing something obvious? What method would you use for doing this? Thanks Kris you can use the scalling to do fire effects Link to comment Share on other sites More sharing options...
LeeStoddart Posted March 11, 2006 Share Posted March 11, 2006 ... set the direction to random so you get the light doing quite a random look. If you have more than one channel to chase it is often good to put each channel in a separate chase Virtually exactly what I came up for a flicker effect inside the oven of Sweeney Todd recently. Two chases - one for each channel - I had differing step times and probably about six or seven steps for each of the chases. One thing I found a challenge was starting both of the chases with a Cue - I ended up having two parts for the cue - Part 1 did whatever other level setting was required and started chase 1 then part 2 contained no channels it just started chase 2. Similarly when the stop chase was required it was a 2 part cue. Anyone have a simpler way of starting two chases with one cue? Link to comment Share on other sites More sharing options...
b1nuzz Posted March 11, 2006 Share Posted March 11, 2006 I also thought you could only start one chase per cue? Is this wrong, please enlighten us. Thanks Link to comment Share on other sites More sharing options...
gingertom Posted March 11, 2006 Share Posted March 11, 2006 I also thought you could only start one chase per cue? Is this wrong, please enlighten us. Thanks You can create part cues to start off FX. Link to comment Share on other sites More sharing options...
Simmo Posted March 12, 2006 Share Posted March 12, 2006 99% of the time I write a macro to start more than 1 Fx. The macro would read,Fx1FxGoFx2FxGo You can only start 1 Fx in each part of a Cue. Link to comment Share on other sites More sharing options...
richard Posted March 12, 2006 Share Posted March 12, 2006 The problem with using a macro to trigger or stop the effects is that it means that they ignore the cues timing so you have to set the fade times in the effect itself. To trigger a cue to start more than one effect you can use part cues as mentioned above - to do this you would type.. [CUE][1][FX][1][*] for your first effect[CUE][1][PART][2][FX][2][*] for your second effect. Note you can have up to 12 parts for one cue. You can then have different times for each part and delays. To stop effects you use the same procedure, but typing [FX][-][1][*] etc Hope it helps Richard Link to comment Share on other sites More sharing options...
b1nuzz Posted March 12, 2006 Share Posted March 12, 2006 [CUE][1][FX][1][*] for your first effect[CUE][1][PART][2][FX][2][*] for your second effect. Note you can have up to 12 parts for one cue. You can then have different times for each part and delays. To stop effects you use the same procedure, but typing [FX][-][1][*] etc Top guys. Thanks Link to comment Share on other sites More sharing options...
Recommended Posts
Archived
This topic is now archived and is closed to further replies.