dominicgross Posted September 9, 2003 Share Posted September 9, 2003 Hey guys, I am very very confused abut something - This week I'm running a show on a frog, (hmm.... green) This is a pretty dumb question but, can someone please explain how the up and down times work. EG I have 10 cues, each one going from a general wash to a special (and vice versa) Say I wanted a 10 second dippless cut or buildOr a 2 second dippless cross fade? Please help Link to comment Share on other sites More sharing options...
gareth Posted September 9, 2003 Share Posted September 9, 2003 Well, I don't profess to be an expert on Frog desks, but isn't it as simple as selecting the Memories screen, scrolling to the memory in question, moving down to the fade time fields, and entering the up or down fade time for that particular Q? Link to comment Share on other sites More sharing options...
dominicgross Posted September 9, 2003 Author Share Posted September 9, 2003 I know all this - I'm just a bit confused about how the fade times work. It has 2 diffrent fields, fade up and fade down. How do I configer a simple dippless fade, cut or build? Link to comment Share on other sites More sharing options...
DanielArkley Posted September 9, 2003 Share Posted September 9, 2003 Lets say you are going from Q1 to Q2. You set Q1's out time to be the same as Q2's in time. I think. Link to comment Share on other sites More sharing options...
gareth Posted September 9, 2003 Share Posted September 9, 2003 Lets say you are going from Q1 to Q2. You set Q1's out time to be the same as Q2's in time. I think.Nope, you're thinking of the ####-eyed way that Sirius desks do fade times - at least the Frog gets fade times right ... :o Let's say that in cue 2 channel 1 is recorded at 30% and chan 2 is recorded at 80%, and in cue 3 chan 1 is at 60% and chan 2 at 40%. Put an up fade time of 4 secs and a down fade of 2 secs onto cue 3, and channel 1 will move from 30% to 60% over 4 seconds, and channel 2 will move from 80% to 40% over 2 seconds when you run the cue. I can't really make it any simpler than that! :P Link to comment Share on other sites More sharing options...
NickLee Posted September 9, 2003 Share Posted September 9, 2003 Lets say you are going from Q1 to Q2. You set Q1's out time to be the same as Q2's in time. I think.Nope, you're thinking of the ####-eyed way that Sirius desks do fade times - at least the Frog gets fade times right ... :o Let's say that in cue 2 channel 1 is recorded at 30% and chan 2 is recorded at 80%, and in cue 3 chan 1 is at 60% and chan 2 at 40%. Put an up fade time of 4 secs and a down fade of 2 secs onto cue 3, and channel 1 will move from 30% to 60% over 4 seconds, and channel 2 will move from 80% to 40% over 2 seconds when you run the cue. I can't really make it any simpler than that! :P In other words the up and down times on a Q are really "Up for this Q" "Down for Previous Q"? N. Link to comment Share on other sites More sharing options...
gareth Posted September 9, 2003 Share Posted September 9, 2003 In other words the up and down times on a Q are really "Up for this Q" "Down for Previous Q"?Erm, not really, no. I think that description is probably closer to the way a Sirius deals with fade times. The Frog marks the point at which Zero88 finally seemed to realise that the rest of the world did things differently, and decided to fall into line! :o Basically, the up and down fade times associated with a cue (on almost every console that I know of - and that's quite a lot!) determine the speed at which channels move up and down in level when that particular cue is run. In other words, the time(s) recorded into a cue are the times that it takes that cue, when run, to execute the crossfade. Link to comment Share on other sites More sharing options...
NickLee Posted September 9, 2003 Share Posted September 9, 2003 Basically, the up and down fade times associated with a cue (on almost every console that I know of - and that's quite a lot!) determine the speed at which channels move up and down in level when that particular cue is run. In other words, the time(s) recorded into a cue are the times that it takes that cue, when run, to execute the crossfade.Yes, that makes much more sense. I misunderstood your initial explanation I fear, and that's how I had assumed it did work.. Link to comment Share on other sites More sharing options...
Potassium Neuf Posted September 10, 2003 Share Posted September 10, 2003 In other words the up and down times on a Q are really "Up for this Q" "Down for Previous Q"?Erm, not really, no. I think that description is probably closer to the way a Sirius deals with fade times. The Frog marks the point at which Zero88 finally seemed to realise that the rest of the world did things differently, and decided to fall into line! :) Basically, the up and down fade times associated with a cue (on almost every console that I know of - and that's quite a lot!) determine the speed at which channels move up and down in level when that particular cue is run. In other words, the time(s) recorded into a cue are the times that it takes that cue, when run, to execute the crossfade. Well Done Gareth, for correctly interpreting what the Frogs do :D Both the fade up and fade down times relate to the incoming cue (memory). Channels which are fading up from a lower level to a higher level will do so in the fade up time. Channels which are fading down from a higher level to a lower level will do so in the fade down time. Note - these two times only apply to the generic/dimmer channels and fixture brightness. The fixture colour, beamshape and position 'fades' are determined by their own actions and the LTP fade time. Link to comment Share on other sites More sharing options...
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