Magic Q, for a nightclub, How to please
Posted 10 August 2012 - 03:05 PM
I have also set the cue stack to release in cue stack options, activate release, release after last step.
Can I now activate a different cuestack automatically.
This is for a nightclub use so they don't have the lights doing the same thing all night.
Also does this possibly come with a random "Jump to"n cuestack option. where n is a choice of entered cue stacks. (don't want it to automatically turn on service lights, smoke machines etc or strobes)
I have asked this qustion on the Chamsys forum, but did not understand the answer "posted below"
I've seen programmations for clubs in the next way:
- make a cue stack set as chase timing, for example Cue stack 1 in the stack store
- set it to random
- all cues in this cue stack are empty
- in the macro field fill of aal the cues, for example: F2>99, this release Cue Stack 2 till 99
- in the same field set for example also E2 in cue1 for activating cue stack 2, E3 for Cue2,....
This way it will execute randomly the cue stacks and release the others at the same time.""
I also asked the following.
Cue stack , view options, chase, number of repeats set to 3. runs through but does not release at end.
set to release after last step, only allows the stack to run through once.
So how do I get the stack to release after 3 run through and not pause on the last cue? (ie stack still active)
also how do I get a nice neat fade out at the end of the cue stack, I have set the release time to 3 seconds, but on using the execute screen the chase ends abruptly without the fade?
the only overrides would be service lights , smoke machines and strobes.
I will be putting all this on the execute page, and I notice stacks behave differently on the execute page than on fader main screen.
Posted 12 August 2012 - 11:25 AM
So I guess two days isn't really that long over the weekend when many people are not around.
I'd seriously consider just giving them a ring tomorrow before giving up so easily!
Posted 12 August 2012 - 11:46 AM
By the way the purpose is that if you leave a disc jocky to control lights, they forget, so the lights do the same thing all night.
the reasoning is an automated scrolling of cuestacks in the absence of DJ input.
Mostly all dj's want to do is turn the strobes on , which will incidently only run for 5 secs max, ( then they will have to press the button again)
Posted 12 August 2012 - 11:58 AM
Posted 12 August 2012 - 12:04 PM
This is why I am asking for tips from somebody who actually has installed MQ in a club. To see how they got round the "DJ" problem.
Posted 12 August 2012 - 03:58 PM
Posted 12 August 2012 - 05:31 PM
One way to do this is to create a large stack of cues, different disco effects, etc... Separate the cues from the stack so each one is an individual executer button - each look can be selected on a button by an interested individual - on each executer button cue you also put a second follow on cue that after perhaps 2 minutes triggers a macro that jumps back to the initial cue stack, effectively taking over if no-one hits an executer. If someone is controlling it then as long as they hit a button within 2 minutes they will retain control, or can jump in at any time if you add a release macro to disable the cue stack.
If you have timing on the cue stack then it will begin to step through the stack until an executer is selected which then can then release the stack and take over. If the stack is changed to a chase and has a very low bpm then you can use the random function to vary the order of the looks throughout the night.. or you could trigger several stacks, one for movement, one for gobo, etc. each with different fade/delay times to give you a completely random show if no-one is controlling it...
If you want to leave one look up you can just pause the stack/chase, or have a executer that doesn't have the second 'takeover' cue and therefore will remain active until someone turns it off or overrides it.
This post has been edited by darossld: 12 August 2012 - 05:32 PM