Blue Room technical forum: MagicQ - complex times in cues - Blue Room technical forum

Jump to content

Page 1 of 1
  • You cannot start a new topic
  • You cannot reply to this topic

MagicQ - complex times in cues How to get out of it!

#1 User is offline   paulears 

  • Group: Moderators
  • Posts: 11,213
  • Joined: 09-January 03
  • Gender:Male
  • Location:Lowestoft

Posted 03 August 2012 - 11:02 AM

I've done something odd just on one page of a show. Everything seems to have 10 secs action time when programming. Going to the prog window lets me see 10 secs in the instant time box, but resetting to 0, just goes back to ten once you leave the page. So entering even simple commands 1 full takes 10 secs to fade is. Pressing a pallet for a position or colour or gobo activates over ten secs. Cues already recorded onto faders or stacks on faders work fine, although any changes to a cue solo - or as part of a theatre style cue stack and then merged with the existing cue suddenly lose the time set and default to 01 with an arrow before it. setting this 10 secs to 0 or any other time brings up a box saying this cue has complex cue times, discard? Discarding seems to work ok.

I can't find anything searching through the manual on complex cue times or anything similar?

#2 User is offline   Grum 

  • Part-timer
  • PipPip
  • Group: Regular Members
  • Posts: 284
  • Joined: 03-February 03
  • Gender:Male
  • Location:Deepest Norfolk

Posted 04 August 2012 - 11:26 PM

I get this sometimes when I'm editing a cue by merging the programmer with an existing cue. If the existing cue has a fade time and I merge things from the programmer without recalling them with a time then the edits have a fade time of 0 secs while the original cue keeps the original time.
Changing the cue time to 0 and then back to what you want fixes things but does give you the complex timing warning.

Whilst this seems like a bug it does allow you to make complex edits easily.

Another work around is to add a time to your edits while adding them to the programmer although this could be quite time consuming.

#3 User is offline   paulears 

  • Group: Moderators
  • Posts: 11,213
  • Joined: 09-January 03
  • Gender:Male
  • Location:Lowestoft

Posted 05 August 2012 - 07:47 AM

That matches exactly what I was doing - taking items in a cue stack into the programmer with snapshot, making a few level changes and then merging it with a different cue in the stack - which would have had different times. So some items in the cue would have the original times recorded, but merging has other events with a different time - and magicq has a single cue with components with different times = a complex time cue? I never gave the contents of the cue a thought. Excellent Grum - thanks for that, makes perfect sense. A different page without the cue stack behaves normally - so you've sorted it for me. Cheers!

Share this topic:


Page 1 of 1
  • You cannot start a new topic
  • You cannot reply to this topic